You can’t really go gung-ho and try to snipe everyone, as they return fire pretty quickly and they try to surround you. A lot of each of the areas is spent scouting out the areas with your binoculars tagging enemies and key mission items like control panels. Partly because I am bad at it and more so that I hate waiting around. I wasn’t aware of how much stealth-action was in these games and, to be honest, I am terrible at being stealthy. When I took this game on I hadn’t played the previous games in the series although I did want to have a go. It does showcase what probably was a well-aimed shot, especially at your main target but after a while, it could leave you feeling a bit uneasy, although you can adjust how often it happens or not at all from the menu. This is a combination of intriguing brutal fun and sometimes a gory realisation of what you have just done as you see your enemy’s head explode with blood trails firing out. But regardless of your difficulty if you do aim your shot perfectly in a critical area of the enemy and pull the trigger, you will occasionally be treated to a cinematic following of the bullet as it travels the distance and finishes the enemy. Even in easy mode you still need to adjust the range for the red dot to appear on your scope and it helps you understand what you need to think about when aiming so when you are ready to step up the challenge you can play on a harder difficulty without the red dot and you have to make the judgement yourself. I played it on easy mode first to get my bearings and this provides you with a red dot on where the bullet will hit. Then with the wind speed, you get a simulated dot of how it would veer to one side or the other so you have to compensate for that in your aiming. You can adjust your scope to match the range of the enemy which will account for how the bullet will drop. Maybe not exactly a real experience but it makes you consider everything a sniper would have to consider with the range, wind speed and controlled breathing. The controls feel comfortable and are similar to other FPS games but the sniping mechanics in the game are pretty interesting and do try to give you a sense of realism. Although their chatter is interesting to overhear at times when you interrogate the enemy or they raise the alarm a lot of the same phrasing is used which breaks some of the immersion that the graphics and gameplay have done so well to build up. The voice acting for them is pretty good, but the quality dips a little bit of the enemies. The conversations between Raven and base talking about the objectives and progress make for a comforting break up of play as much of the game is based on stealth and accurate sniping. Everything is highly detailed and extremely fine-tuned which is a must in a sniper game as the smallest margins can make the difference when hitting the target. I played this on both my Xbox Series S and X and it looks graphically amazing. A specialist Sniper and assassin, Raven must scout out the area, identify the targets and plot his strategy flawlessly or risk being overwhelmed pretty quickly. If you damage the foundations enough the building will soon tumble. The syndicate has been mapped out into the prime targets which you need to hunt down. The plot of this game is that you, the fearless Raven, have been tasked with bringing down a dangerous crime syndicate from the Lebanese and Syrian borders. The game was fairly well received and Sniper Ghost Warrior: Contracts 2 looks to build on that style as it has similar mission-based sandbox areas to explore. Its predecessor Sniper Ghost Warrior: Contracts changed the style of the game from an open world to mission-based smaller sandbox areas. Developed and published by CI Games, Sniper Ghost Warrior: Contracts 2 is the latest release of this tactical stealth combat shooter and the 6 th in the series.
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